Praise for The Educator’s Guide to Designing Games and Creative Active-Learning Exercises: The Allure of Play
“Instructors who read this book in the hope of adding a few alluring exercises to spice up their courses may well be delighted with the results. But after playing a few of your games, your students will demand more games, and so will you.”
—From the Foreword by Mark C. Carnes, professor, Barnard College, Columbia University
“In this brisk, actionable book, Bisz and Mondelli lure us into the world of play and ask us to consider how we can infuse education with creativity, lightness, and curious engagement. The book is chock-full of templates, checklists, and sandboxes, making it easy for instructors to take the ideas immediately from the page to the classroom.”
—Sarah Rose Cavanagh, professor, Simmons University
Tori enjoyed talking with AERA attendees
in the Exhibit Hall.
Chicago: April 13–16, 2023
The Annual Meeting’s theme: “Interrogating Consequential Education Research in Pursuit of Truth”
Photos from the 6th International Conference on Education in Hat Yai, Thailand, at the invitation of Prince Songkla University, on June 8th: Cultivating Sustainable and Equitable Education for All.
Tori will offer a presentation entitled, “Applying the Decoding Paradigm to Learning Game Design” at the upcoming Decoding the Disciplines Conference in Aachen, Germany.
In this blogpost, Tori recommends game mechanics and principles to help keep the learning process compelling enough to help students resist the temptations of insta-answers from OpenAI chatbots.
Announcing Episode 141 of Lecture Breakers podcast on how to create active, engaging, and playful learning environments with Dr. Victoria Mondelli and Dr. Joe Bisz.
To listen to the episode, simply click on the play button below. For additional content, click on the “Learn More” button.
Educator’s Guide to Designing Games and Creative Active-Learning Exercises:
The Allure of Play
This guide offers hands-on advice about how to be more playful with your students using nondigital activities and games. Written in the language of instructional design, not game design, it will assist teachers at the secondary school and college levels, librarians, and instructional designers.
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